GOA teamplay guide reviewed.

Salutations!

As promised, here is the review of the GOA teamplay guide!

I have to confess, as a RvR player (specialized in SC plays). This guide doesn’t really apply to me that much (well, PuG is always the case) but overall this article provides a very fundamental tips for a player that want to know more about a oRvR teamplay.

Out of 10 i will give the guide a 7.5

If you want to learn more about an idea teamplay situations, I recommend you to read it. Follow this link to go to the guide.

The guide is separated into a few parts, personally I will put the whole article into two.

Part I     the general knowledge of forming a team.

Part II   The roles within a team.

The key word here is “team” not “party”

A team is a group of people who can work with each other and is able to complete a common goal. In this case, defeat your enemy in a oRvR situation.

The guide also go into details about the roles of a leader and a member. It is extremely hard to find a group of players that have this extend of respect for each other (you could find this kind of respect in mature players, a guild, or real life friend characters)

Don’t really count on PuG for this sort of respect and organizations.

What is cool about the guide is that it provides scenarios of different situations. And how a team could overcome or how they could face these situations.

It provides tips such as “position yourself correctly” and “know your role and your enemy” which are very helpful, and is teamplay 101.

The guide concludes with the statement that experience come with playing.

What do you think about the guide?

Did it help you in any way?

S.T. out.

The big announcement is here.

Salutations!

So, in case you haven’t heard, (which I am sure you have)

Mythic have announced its big announcement for the month.

After many of the blogger received the mysterious packages from Mythic. Many speculations have been in the air lately.

With the arrivals of the valentine love letters, more and more people are excited about the announcement.

The announcement of Choppa and the Slayer isn’t hard to guess.

As for the love letters, apparently they are the clues as to the live events that is going to happen in March, April and May (does that mean no more big announcements till after May?)

Also big kudos to Regis over at Wizzards and Wenches for correctly named one of the live events – Night of Murder!

What do you feel about the big announcement?

Was it worth the wait?

S.T. out.

Teamplay Guide from GOA

Salutations!

So over at the herald GOA have put up a guide for teamplay.

I haven’t read through the whole thing yet, but I kind of skim through the content and it seems to be pretty informational.

I will be going through the article and then I will put in some of my thoughts too.

Stay tuned.

S.T. out.

Edit: Well, I had read the article, but I have a presentation that I need to prepare for a class, so I won’t be able to write my thoughts till later this week. Sorry for the inconvinence.

What could WAR learn from GW? (no, not Games Workshop, its Guild Wars)

Salutations!

So, WAR is going to NY comic con on February 7th. Those who lives around the big apple should go and visit! For more details go to the official site of WAR!

Why am I telling you about this? Because at the end of the announcement, Mythic announced the very first RvR tournament! It is described as a 9 vs 9 two out of three Scenario match, where all characters are pre-made with similar gears.

Why am I excited about this? Because it shows a new way that Mythic can generate PR! And more PR the better! (Mythic have already successfully stir up the WAR community with the mysterious packages and letters! Way to go MYTHIC!) So now, what does this one piece of news related to the topic of this post?

Well, as a GW (Guild Wars) player, this tournament is very familiar to me. Guild Wars have the whole LIVE tournament style PvP celebrations (o.k. WoW has it too.), even though it only happened twice (the world tournament) due to the expensive nature of the event. (you know, air tickets for the teams, and the rents and the food and everything…)

At the end GW created a automated tournament system. Where the tournaments are scheduled every day, and one can earn tournament points in each daily tournament; to qualify for the Monthly champion ship tournament, one will need to have 20 tournament points (or something like that).

It would be interesting to see if WAR will be able to create something in that nature! Of cause it will probably be a separated server or something. But it sure will create a new field to explore for WAR.

What other things could WAR learn from GW?

On top of my head, there are two things.

One, Reconnection to Scenarios,

We all have experienced it, you are playing a scenario and suddenly you are lagging like crazy and after a minute a small box came out and said “you are disconnected from the server.” The only thing you can do at the moment is curse at your Internet Company and re-log into the game, and finally, re-que for another Scenarios that you waited for about 20 minutes to get in. Wouldn’t it be great if you will be able to re-log into the Scenario?

Guild Wars had done it with their Guild vs Guild and all the PvP arenas. It works 60% of the time, and that 60% makes people feel a lot better if they get disconnected.

Two, Punish those who leave an SC

We all dislike (I am being nice here) quitters. And there is a lot of quitters in an SC, especially the ones that your realm is losing badly (like 10 to 500). People can basically just stand in the Idle hand debuff area and get ported out or they can simply log out of the account and re-log.

This happens to GW a lot too, many times people will just leave the arena because the PuG doesn’t look very promising, until they came up with an solutions, punishing those who deliberately leave arenas, a player is punished if he or she leave an arena twice in a row.

What is the punishment?

Banned from participating any PvP activity for a short time (15 minutes, yes that doesn’t sounds too bad, but in GW that is a long time, because you can join any arena within 30 seconds most of the time)

Now this should work great for SC leechers, I mean if a player was removed from a SC because of the Idle hand, and that happened twice in a row, why not just ban this person from queuing up to SCs? Yes some people went afk because it takes a while to get into a SC, but once you accepted the que, shouldn’t you be right in front of your computer? So there is no excuse to be AFK after you have accepted the que.

On another note, people who just leave the SC are more or less cowards (in a role playing standpoint, you see?) I mean, come on, don’t pick your battle!

So…

What do you think?

What is your opinions about the new announced RvR Tournament that is going to happen in NYC?

Would you be interested to form a team to participate?

How about if its opened online just like GW had done? Would you form a team then?

Tell us what you think. Because you never know!

S.T. out.

In an absolute WAR…

aw-title

Salutations!

We have all experienced it, those lovely AFKers that somehow was able to sneak into the land of scenarios, even though the almighty Mythic had put down the absolute debuff that will remove all those who are not willing to fight. There are still some of them able to sneak into the battlefield.

Have you seen them?

I have seen them every now and then, for example, there might be a Sword master who just stands there right at the middle of a battle and do nothing, he isn’t swinging its sword and he is not defending his allies, he is just standing there right at the middle of nowhere or even worst, at the center of all the fights.

How could that happen? From the second you saw this person; you know he or she is a leecher. A smart one I might add, because he or she has mastered the art of macros.

In an absolute WAR, there will be no such leechers.

right?

S.T. out.

WAR Career Series #1 Understanding the Archetypes

WAR Career Series

Salutations!

So to kick things off, I would like to provide my thoughts on the matter of the Archetypes. What are Archetypes you might ask; archetypes are the basics for the career choices in WAR. As impressive as the numbers of different careers in WAR (22!) there are 4 different archetypes, and these archetypes are what categorized the careers.

The four different archetypes are

Tank, Healer, Range DPS, Melee DPS

To further explain each archetype I would like to introduce a futuristic robotic warrior, Bunny.

Tanks are like the invisible shield of Bunny, careers fall under this archetype are most likely hard to kill, and they have very high physical defenses and HP (health point). They can withhold damage, and protects other teammates as needed. Most importantly, they are the front line of a battlefield.

Healers are the fusion reactor for Bunny, they are the ones that keep everyone alive and they are the ones that keep a group to be able to fight the enemies. In most cases, healers are more or less under appreciated, and at the same time the ones that get blames when a battle ends badly. Despites its underapreicativeness, its still the most popular archetypes for groups as long as he or she knows what they are doing.

Range DPS, DPS stands for Damage per second, careers under this archetype are the laser guns (eyes?) of Bunny, they are the ones that provide instant damage to insure the death of your enemies. Without them, the battle might be a little bit hard to win.

Melee DPS, careers that belong to this archetype are like the diamond blades of Bunny. These people are capable of killing their enemies in a few seconds using the raw force of strength and/or stealth.

As you can see each archetypes have its own roles and its own pros and cons.

What makes WAR’s career even more interesting is that even though all the careers are based on these archetypes, each career still have its own little twists, and that twist is the mechanic of each career.

The next WAR Career Series will start introducing you to the Tanks of WAR. So stay tuned for more!

If you have questions about the careers please leave a comment, and hopefully I will be able to answer it to you!
S.T. out.

the very first post.

Salutations!

welcome to Confessions of a WAR rvr player blog!

In this blog you will find many tips and thoughts written by S.T. (your host)

The current status of the blog is under development. Many things to come!

If you have any comments or would like to become a writer, please email to rvrconfessions@gmail.com

Sincerely,

S.T.